MOTTS System

MOTTS RPS
(Marks Over The Top Statistical)
(Role Play System)

All characters start at age 40.
All characters start with 5 in all stat.

Player does not get any stats points to allocate initially.
They can customize a character by moving points around in steps of 1.
Age can be freely customized in steps of 5.

Age      
Age 20-65 Determines characters age in game years. For humans, wisdom increases by 1 for every 5 years of age. Dexterity decreases by 1 for every 5 years of age.
Mental
Intelligence 1-10+ Inversly proportional to spirit. Intelligence can influence wisdom and Leadership at high levels.

Int 8 = +1 Wisdom
Int 9 = +2 Wisdom, +1 Leadership
Int 10 = +3 Wisdom, +2 Leadership

Spirituality 1-10+ Inversly proportional to intelligence. Sprituality can improve influence at high levels and increases magic.

Spirituality 8 = +1 Influence, +10% Magic
Spirituality 9 = +2 Influence, +20% Magic
Spirituality 10 = +3 Influence, +30% Magic

Willpower 1-10+ Ability to override the bodies physical response to pain and ability to overcome mental obstacles.
Wisdom 1-10+ Directly controls the number of skills a character can learn per level as well as the number of spells a character can learn. Can be influenced by Intelligence.
Perception 1-10+ Perception measures how well a character uses their senses and has influence over many things from hand eye coordination and the ability to hit in combat to being able to see well hidden traps or notice slight of hand.
Physical
Strength 1-10+ Strength offers a bonus to carry weight. It has positive influence on constitution and negative influence on dexterity at high levels.

Str 0 = -5 Dexterity, -5 Constitution
Str 1 = -3 Dexterity, -3 Constitution
Str 2 = -1 Dexterity, -1 Constitution

Str 8 = -1 Dexterity, +1 Constitution
Str 9 = -2 Dexterity, +2 Constitution
Str 10 = -3 Dexterity, +3 Constitution

Dexterity 1-10+ Dexterity has positive influence on agility and negative influence on strength at the high ranges.

Dex 0 = -5 Strength, -5 Agility
Dex 1 = -3 Strength, -3 Agility
Dex 2 = -1 Strength, -1 Agility

Dex 8 = -1 Strength, +1 Agility
Dex 9 = -2 Strength, +2 Agility
Dex 10 = -3 Strength, +3 Agility

Agility 1-10+ Agility directly influences reflexes and attack speed. It can be influenced indirectly by dexterity and subterfuge.
Endurance 1-10+ Endurance measures the ability to maintain combat efficiency as well as how quickly a character can recover from damage and injuries. As combat ensues, fatigue builds at various rates which are influenced directly by endurance.
Constitution 1-10+ Constitution influences hit points, and resistance to damage and poisons.
Personality
Charisma 1-10+ Charisma is a measure of physical attractiveness and behavioural charm. Charisma can improve influence and subterfuge at high levels.

Charisma 8 = +1 Influence, +1 subterfuge
Charisma 9 = +2 Influence, +2 subterfuge
Charisma 10 = +3 Influence, +3 subterfuge

Subterfuge 1-10+ Subterfuge is a characters ability to deceive and/or misdirect. Subterfuge has positive influence on agility.

Subterfuge 8 = +1 Agility
Subterfuge 9 = +2 Agility
Subterfuge 10 = +3 Agility

Leadership 1-10+ Leadership is how effectively a character organizes and sways the opinions of familiar characters, like the players own team. Familiar characters will offer more choices in dialog. Leadership can be influenced by the intelligence attribute.
Intuition 1-10+ Intuition measures how a well a character can understand something without the need for reasoning. It offers more choices in dialog and helps to reveal traps and hidden secrets. Intuition can be influenced by the spirituality.
Imagination 1-10+ Imagination measures a characters ability to improvise or think outside the box. This ability is important for trade skills to discover new recipes. It is equally important to performers and can help the character solve riddles and disable traps.