Perpetuum Robot Reference Table

A searchable and sortable table of Perpetuum Robots and Mechs. Please let me know if any of the data is incorrect.

Last Updated: 1/26/2016

FactionClass                 Name                         Accum CapacityAccum RechargeCPUReactorArmorChem ResistKinetic ResistSeismic ResistThermal ResistSurface Hit SizeInterf EmissionInterf MinInterf PeakInterf RadiusLocking RangeLocking TimeMax TargetsMissile AccuracySensor StrengthSignal DetectionSignal MaskingAccum StabilityAmmo ReloadCargo CapacityMassSlopeTop SpeedVolumeHead SlotsLeg SlotsChassis SlotsChassis Slot 1Chassis Slot 2Chassis Slot 3Chassis Slot 4Chassis Slot 5Chassis Slot 6Chassis Slot 7BonusesStandard Price
FactionClass                 Name                         Accum CapacityAccum RechargeCPUReactorArmorChem ResistKinetic ResistSeismic ResistThermal ResistSurface Hit SizeInterf EmissionInterf MinInterf PeakInterf RadiusLocking RangeLocking TimeMax TargetsMissile AccuracySensor StrengthSignal DetectionSignal MaskingAccum StabilityAmmo ReloadCargo CapacityMassSlopeTop SpeedVolumeHead SlotsLeg SlotsChassis SlotsChassis Slot 1Chassis Slot 2Chassis Slot 3Chassis Slot 4Chassis Slot 5Chassis Slot 6Chassis Slot 7BonusesStandard Price
IndustrialLight RobotArgano300120175.00180.00700304545454.003.0045.00155.00100.0020012.5029010080.00100.002.75107.508350.0056104.4016.00333Industrial (*)Industrial (*)Turret, Missile, Misc, Industrial (*/**)Geoscanner Accuracy: 3%
Mined Amount Increase: 3%
Miner Module Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Artifact Scanning Range: 2%
371250.00
IndustrialLight RobotArgano Prototype300120180.00185.00700304545454.003.0045.00155.00100.0020010.0029011080.00100.002.75107.508350.0056104.4016.00333Industrial (*)Industrial (*)Turret, Missile, Misc, Industrial (*/**)Geoscanner Accuracy: 3%
Mined Amount Increase: 3%
Miner Module Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Artifact Scanning Range: 2%
IndustrialLight RobotArgano Mk2300120175.00180.00700304545454.003.0045.00155.00100.0015012.5049010080.00100.002.75109.3510020.0056104.4016.00443Industrial (*)Industrial (*)Turret, Missile, Misc, Industrial (*/**)Geoscanner Accuracy: 3%
Mined Amount Increase: 4%
Miner Module Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Artifact Scanning Range: 2%
IndustrialLight RobotLaird300120175.00190.00700304545454.003.0045.00155.00100.0020012.5029010080.00100.002.75107.508350.0056104.4016.00333Industrial (*)Industrial (*)Turret, Missile, Misc, Industrial (*/**)Demobilizer Resistance: 3%
Harvested Amount Increase: 3%
Harvester Cycle time: 3%
Mining/Harvesting Module CPU Usage: 1%
Signal Masking: +2
371250.00
IndustrialLight RobotLaird Prototype300120180.00195.00700304545454.003.0045.00155.00100.0020010.0029011080.00100.002.75107.508350.0056104.4016.00333Industrial (*)Industrial (*)Turret, Missile, Misc, Industrial (*/**)Demobilizer Resistance: 3%
Harvested Amount Increase: 3%
Harvester Cycle time: 3%
Mining/Harvesting Module CPU Usage: 1%
Signal Masking: +2
IndustrialLight RobotLaird Mk2300120175.00190.00700304545454.003.0045.00155.00100.0020012.5049010080.00100.002.75109.3510020.0056104.4016.00443Industrial (*)Industrial (*)Turret, Missile, Misc, Industrial (*/**)Demobilizer Resistance: 3%
Harvested Amount Increase: 4%
Harvester Cycle time: 3%
Mining/Harvesting Module CPU Usage: 1%
Signal Masking: +2
IndustrialAssault RobotSequer425240180.00180.001200304545454.003.0045.00155.00150.0010012.5039080100.0080.003.001080.0010500.005693.6023.00441Turret, Missile, Misc, Industrial (*)Accumulator Capacity: 3%
Demobilizer Resistance: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Armor Hit Points: 1%
Signal Masking: +2
1162500.00
IndustrialAssault RobotSequer Prototype425240185.00185.001200304545454.003.0045.00155.00150.0010010.0039090100.0080.003.001080.0010500.005693.6023.00441Turret, Missile, Misc, Industrial (*)Accumulator Capacity: 3%
Demobilizer Resistance: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Armor Hit Points: 1%
Signal Masking: +2
IndustrialAssault RobotSequer Mk2425240180.00180.001200304545454.003.0045.00155.00150.0010012.5059080100.0080.003.0010100.0012600.005693.6023.00551Turret, Missile, Misc, Industrial (*)Accumulator Capacity: 3%
Demobilizer Resistance: 4%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Armor Hit Points: 1%
Signal Masking: +2
IndustrialMedium MechGargoyle2500300300.00750.002100304545459.004.0075.00265.00200.0027512.5039010080.00100.007.001015.0018560.004597.2026.00445Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Harvested Amount Increase: 3%
Harvester Cycle Time: 3%
Transferred Energy: 3%
Mining/Harvesting Module CPU Usage: 1%
Sensor Strength: +2
IndustrialMedium MechGargoyle Prototype2500300310.00760.002100304545459.004.0075.00265.00200.0027510.0039011080.00100.007.001015.0018560.004597.2026.00445Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Harvested Amount Increase: 3%
Harvester Cycle Time: 3%
Transferred Energy: 3%
Mining/Harvesting Module CPU Usage: 1%
Sensor Strength: +2
IndustrialMedium MechGargoyle Mk22500300300.00750.002100304545459.004.0075.00265.00200.0027512.5059010080.00100.007.001018.7522272.004597.2026.00555Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Harvested Amount Increase: 4%
Harvester Cycle Time: 3%
Transferred Energy: 3%
Mining/Harvesting Module CPU Usage: 1%
Sensor Strength: +2
IndustrialMedium MechTermis2500300300.00750.002100304545459.004.0075.00265.00200.0027512.5039010080.00100.007.001015.0018560.004597.2026.00445Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Mined Amount Increase: 3%
Miner Module Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Sensor Strength: +2
IndustrialMedium MechTermis Prototype2500300310.00760.002100304545459.004.0075.00265.00200.0027510.0039011080.00100.007.001015.0018560.004597.2026.00445Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Mined Amount Increase: 3%
Miner Module Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Sensor Strength: +2
IndustrialMedium MechTermis Mk22500300300.00750.002100304545459.004.0075.00265.00200.0027512.5059010080.00100.007.001018.7522272.004597.2026.00555Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Mined Amount Increase: 4%
Miner Module Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Sensor Strength: +2
IndustrialHeavy MechLithus2750720450.00750.0025003045454512.004.0075.00340.00200.0015012.503908095.0075.007.0010240.0082500.004579.20123.00442Turret, Missile (*/**)Misc, Industrial (*/**)Accumulator Capacity: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Shield Absorption: 3%
Armor Hit Points: 1%
Accumulator Stability: 2%
IndustrialHeavy MechLithus Prototype2750720460.00760.0025003045454512.004.0075.00340.00200.0015010.003909095.0075.007.0010240.0082500.004579.20123.00442Turret, Missile (*/**)Misc, Industrial (*/**)Accumulator Capacity: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Shield Absorption: 3%
Armor Hit Points: 1%
Accumulator Stability: 2%
IndustrialHeavy MechLithus Mk22750720450.00750.0025003045454512.004.0075.00340.00200.0015012.505908095.0075.007.0010300.0099000.004579.20123.00552Turret, Missile (*/**)Misc, Industrial (*/**)Accumulator Capacity: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Shield Absorption: 3%
Demobilizer Resistance: 1%
Armor Hit Points: 1%
Accumulator Stability: 2%
IndustrialHeavy MechRiveler3250350450.00800.0030003045454511.004.0075.00340.00200.0021012.504908575.0095.008.001021.0040750.005193.6031.00456Industrial (*/**)Misc, Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Mined Amount Increase: 3%
Miner Module Cycle Time: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Mining/Harvesting Module CPU Usage: 1%
Accumulator Capacity: 2%
IndustrialHeavy MechRiveler Prototype3250350460.00810.0030003045454511.004.0075.00340.00200.0021010.004909575.0095.008.001021.0040750.005193.6031.00456Industrial (*/**)Misc, Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Mined Amount Increase: 3%
Miner Module Cycle Time: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Mining/Harvesting Module CPU Usage: 1%
Accumulator Capacity: 2%
IndustrialHeavy MechRiveler Mk23250350450.00800.0030003045454511.004.0075.00340.00200.0021012.506908575.0095.008.001026.2548900.005193.6031.00566Industrial (*/**)Misc, Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Mined Amount Increase: 4%
Miner Module Cycle Time: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Mining/Harvesting Module CPU Usage: 1%
Accumulator Capacity: 2%
IndustrialHeavy MechSymbiont3250360450.00825.0028503045454511.004.0075.00340.00200.0021012.504908575.0095.008.001021.0040750.005193.6031.00456Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Harvested Amount Increase: 3%
Harvester Cycle Time: 3%
Terraformer Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Accumulator Capacity: +2
IndustrialHeavy MechSymbiont Prototype3250360460.00835.0028503045454511.004.0075.00340.00200.0021010.004909575.0095.008.001021.0040750.005193.6031.00456Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Harvested Amount Increase: 3%
Harvester Cycle Time: 3%
Terraformer Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Accumulator Capacity: +2
IndustrialHeavy MechSymbiont Mk23250360450.00825.0028503045454511.004.0075.00340.00200.0021012.506908575.0095.008.001026.2548900.005193.6031.00566Industrial (*/**)Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Harvested Amount Increase: 4%
Harvester Cycle Time: 3%
Terraformer Cycle Time: 3%
Mining/Harvesting Module CPU Usage: 1%
Accumulator Capacity: +2
IndustrialHeavy GliderScarab1250720250.00250.007503045454512.004.0075.00340.00200.0015012.503908075.00100.0010.0010720.0052500.005679.20213.00412Turret, Missile, Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Industrial NEXUS Module Performance: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Surface Hit Size: -0.30
Armor Hit Points: 1%
IndustrialHeavy GliderScarab Prototype1250720260.00260.007503045454512.004.0075.00340.00200.0015010.003909075.00100.0010.0010720.0052500.005679.20213.00412Turret, Missile, Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Industrial NEXUS Module Performance: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Surface Hit Size: -0.30
Armor Hit Points: 1%
IndustrialHeavy GliderScarab Mk21250720250.00250.007503045454512.004.0075.00340.00200.0015012.503908075.00100.0010.0010900.0063000.005679.20213.00522Turret, Missile, Misc, Industrial (*/**)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Industrial NEXUS Module Performance: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Surface Hit Size: -0.30
Shield Absorption: 1%
Armor Hit Points: 1%
ThelodicaLight RobotIntakt325120190.00175.007503015010452.755.00100.00350.00100.0030012.5049010070.00115.004.00103.004950.0056126.0011.00423Turret, Misc, Industrial (*)Turret, Misc, Industrial (*)Misc (*/**)Demobalizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Sensor Suppressor Accumulator Usage: 3%
Sensor Suppressor Locking Range: 1%
Sensor Suppressor Locking Time: 2%
Signal Masking: +2
Laser Cycle Time: 1%
ThelodicaLight RobotIntakt Prototype325120195.00180.007503015010452.755.00100.00350.00100.0030010.0049011070.00115.004.00103.004950.0056126.0011.00423Turret, Misc, Industrial (*)Turret, Misc, Industrial (*)Misc (*/**)Demobalizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Sensor Suppressor Accumulator Usage: 3%
Sensor Suppressor Locking Range: 1%
Sensor Suppressor Locking Time: 2%
Signal Masking: +2
Laser Cycle Time: 1%
ThelodicaLight RobotIntakt Mk2325120190.00175.007503015010452.755.00100.00350.00100.0030012.5069010070.00115.004.00103.755940.0056126.0011.00533Turret, Misc, Industrial (*)Turret, Misc, Industrial (*)Misc (*/**)Demobalizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Sensor Suppressor Accumulator Usage: 3%
Sensor Suppressor Locking Range: 1%
Sensor Suppressor Locking Time: 2%
Signal Masking: +3
Laser Cycle Time: 1%
ThelodicaLight RobotPrometheus300120155.00180.008503015010453.004.0080.00280.00150.0015012.50390120120.00100.003.00103.757375.0056113.4012.00234Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Missile, Misc, Industrial (*/**)Critical Hit Chance: 1%
Damage: 2%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Small Laser Damage: 1%
Signal Detection: +2
Laser Cycle Time: 1%
531750.00
ThelodicaLight RobotPrometheus Prototype300120160.00185.008503015010453.004.0080.00280.00150.0015010.00390130120.00100.003.00103.757375.0056113.4012.00234Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Missile, Misc, Industrial (*/**)Critical Hit Chance: 1%
Damage: 2%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Small Laser Damage: 1%
Signal Detection: +2
Laser Cycle Time: 1%
531750.00
ThelodicaLight RobotPrometheus Mk2300120155.00180.008503015010453.004.0080.00280.00150.0015012.50590120120.00100.003.00104.708850.0056113.4012.00344Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Missile, Misc, Industrial (*/**)Critical Hit Chance: 1%
Damage: 2%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Small Laser Damage: 1%
Signal Detection: +2
Accumulator Capacity: 1%
Laser Cycle Time: 1%
ThelodicaAssault RobotBaphomet570180250.00380.0012003015010454.004.0080.00360.00150.0020012.50490100100.00100.002.75106.0010400.0051109.8015.00445Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret (*)Accumulator Capacity: 3%
Critical Hit Chance: 1%
Damage: 2%
Laser Damage: 1%
Laser Optimal Range: 2%
Laser Cycle Time: 1%
1675250.00
ThelodicaAssault RobotBaphomet Prototype570180255.00385.0012003015010454.004.0080.00360.00150.0020010.00490110100.00100.002.75106.0010400.0051109.8015.00445Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret (*)Accumulator Capacity: 3%
Critical Hit Chance: 1%
Damage: 2%
Laser Damage: 1%
Laser Optimal Range: 2%
Laser Cycle Time: 1%
1675250.00
ThelodicaAssault RobotBaphomet Mk2570180250.00380.0012003015010454.004.0080.00360.00150.0020012.50690100100.00100.002.75107.5012480.0051109.8015.00555Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret (*)Accumulator Capacity: 3%
Critical Hit Chance: 1%
Damage: 3%
Laser Damage: 1%
Laser Optimal Range: 2%
Laser Cycle Time: 1%
ThelodicaMedium MechArtemis3000420255.001100.0031003015010458.006.0090.00335.00300.0030012.50590120120.0080.008.00109.0023800.004593.6019.00445Turret, Misc, Industrial(*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Missile (*/**)Critical Hit Chance: 1%
Damage: 2%
Laser Damage: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Demobilizer Resistance: 2%
Laser Cycle Time: 1%
ThelodicaMedium MechArtemis Prototype3000420265.001110.0031003015010458.006.0090.00335.00300.0030010.00590130120.0080.008.00109.0023800.004593.6019.00445Turret, Misc, Industrial(*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Missile (*/**)Critical Hit Chance: 1%
Damage: 2%
Laser Damage: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Demobilizer Resistance: 2%
Laser Cycle Time: 1%
ThelodicaMedium MechArtemis Mk23000420255.001100.0031003015010458.006.0090.00335.00300.0030012.50790120120.0080.008.001011.2528560.004593.6019.00555Turret, Misc, Industrial (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret, Missile, Misc (*/**)Missile (*/**)Critical Hit Chance: 1%
Damage: 2%
Laser Damage: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Demobilizer Resistance: 2%
Accumulator Capacity: 1%
Laser Cycle Time: 1%
ThelodicaMedium MechZenith2400360425.00750.0014003015010457.007.00105.00375.00200.0035012.50790125100.00100.0010.00107.5014850.004597.2016.00533Turret, Misc (*/**)Turret, Misc (*/**)Turret (*/**)Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Sensor Suppressor Accumulator Usage: 3%
Sensor Suppressor Locking Range: 1%
Sensor Suppressor Locking Time 2%
Signal Masking: +2
Laser Cycle Time: 1%
ThelodicaMedium MechZenith Prototype2400360435.00760.0014003015010457.007.00105.00375.00200.0035010.00790135100.00100.0010.00107.5014850.004597.2016.00533Turret, Misc (*/**)Turret, Misc (*/**)Turret (*/**)Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Sensor Suppressor Accumulator Usage: 3%
Sensor Suppressor Locking Range: 1%
Sensor Suppressor Locking Time 2%
Signal Masking: +2
Laser Cycle Time: 1%
ThelodicaMedium MechZenith Mk22400360425.00750.0014003015010457.007.00105.00375.00200.0035012.50990125100.00100.0010.00109.3517820.004597.2016.00643Turret, Misc (*/**)Turret, Misc (*/**)Turret (*/**)Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Sensor Suppressor Accumulator Usage: 3%
Sensor Suppressor Locking Range: 1%
Sensor Suppressor Locking Time 2%
Signal Masking: +2
EW Module Optimal Range 2%
Laser Cycle Time: 1%
ThelodicaHeavy MechSeth4300720315.001375.00400030150104510.006.0090.00405.00300.0037012.506908580.0080.007.001012.0030450.004588.2022.50556Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Accumulator Capacity: 3%
Critical Hit Chance: 1%
Damage: 2%
Medium Laser Damage: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Laser Cycle Time: 1%
ThelodicaHeavy MechSeth Prototype4300720325.001385.00400030150104510.006.0090.00405.00300.0037010.006909580.0080.007.001012.0030450.004588.2022.50556Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Accumulator Capacity: 3%
Critical Hit Chance: 1%
Damage: 2%
Medium Laser Damage: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Laser Cycle Time: 1%
ThelodicaHeavy MechSeth Mk24300720315.001375.00400030150104510.006.0090.00405.00300.0037012.508908580.0080.007.001015.0036540.004588.2022.50666Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Accumulator Capacity: 3%
Critical Hit Chance: 1%
Damage: 3%
Medium Laser Damage: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Laser Cycle Time: 1%
ThelodicaHeavy MechMercenary Seth4300720345.001475.00400030150104510.006.0090.00405.00300.0042012.5089085120.00120.006.001015.0036540.004588.2022.50666Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*/**)Turret, Misc (*/**)Accumulator Capacity: 3%
Critical Hit Chance: 1%
Damage: 3%
Medium Laser Damage: 1%
Chem Resistance: +3
Kinetic Resistance: +3
Seismic Resistance: +3
Thermal Resistance: +3
Demobilizer Resistance: 2%
Hit Dispersion: 2%
Laser Cycle Time: 1%
Optimal Range: 2%
PelistalLight RobotCastel225120185.00135.007603010451503.004.0080.00280.00150.0015012.50390120120.00100.003.00103.757175.0056120.6012.00324Missile (*)Missile (*/**)Missile (*)Turret, Missile (*/**)Accumulator Recharge Time: 3%
Damage: 2%
Locking Time: 3%
Small Missile Damage: 1%
Signal Detection: +2
Missile Launcher Cycle Time: 1%
531925.00
PelistalLight RobotCastel Prototype225120190.00140.007603010451503.004.0080.00280.00150.0015010.00390130120.00100.003.00103.757175.0056120.6012.00324Missile (*)Missile (*/**)Missile (*)Turret, Missile (*/**)Accumulator Recharge Time: 3%
Damage: 2%
Locking Time: 3%
Small Missile Damage: 1%
Signal Detection: +2
Missile Launcher Cycle Time: 1%
531925.00
PelistalLight RobotCastel Mk2225120185.00135.007603010451503.004.0080.00280.00150.0015012.50590120120.00100.003.00104.708610.0056120.6012.00434Missile (*)Missile (*/**)Missile (*)Turret, Missile (*/**)Accumulator Recharge Time: 3%
Damage: 2%
Locking Time: 3%
Small Missile Damage: 1%
Signal Detection: +2
Accumulator Capacity: 1%
Missile Launcher Cycle Time: 1%
PelistalLight RobotTroiar425150200.00175.006753010451502.755.00100.00350.00100.0032512.5049010070.00115.004.00103.005450.0056126.0010.00225Misc, Industrial (*)Misc, Industrial (*)Missile (*/**)Missile (*/**)Misc (*)Accumulator Recharge Time: 3%
Drained Energy Amount: 3%
Energy Drainer Optimal Range: 3%
Energy Neutralizer Optimal Range: 3%
Neutralizer Energy Amount: 3%
Signal Masking: +2
Missile Launcher Cycle Time: 1%
PelistalLight RobotTroiar Prototype425150205.00180.006753010451502.755.00100.00350.00100.0032510.0049011070.00115.004.00103.005450.0056126.0010.00225Misc, Industrial (*)Misc, Industrial (*)Missile (*/**)Missile (*/**)Misc (*)Accumulator Recharge Time: 3%
Drained Energy Amount: 3%
Energy Drainer Optimal Range: 3%
Energy Neutralizer Optimal Range: 3%
Neutralizer Energy Amount: 3%
Signal Masking: +2
Missile Launcher Cycle Time: 1%
PelistalLight RobotTroiar Mk2425150200.00175.006753010451502.755.00100.00350.00100.0032512.5069010070.00115.004.00103.756540.0056126.0010.00335Misc, Industrial (*)Misc, Industrial (*)Missile (*/**)Missile (*/**)Misc (*)Accumulator Recharge Time: 3%
Drained Energy Amount: 3%
Energy Drainer Optimal Range: 3%
Energy Neutralizer Optimal Range: 3%
Neutralizer Energy Amount: 3%
Signal Masking: +3
Missile Launcher Cycle Time: 1%
PelistalAssault RobotWaspish420180250.00300.0011403010451504.004.0080.00360.00150.0021012.50490100100.00100.002.75106.0010925.0051109.8018.00436Missile (*)Missile (*/**)Missile (*)Missile (*)Missile (*/**)Turret, Misc, Industrial (*)Damage: 2%
Locking Time: 3%
Missile Damage: 1%
Shield Absorption: 3%
Missile Range: 2%
Missile Launcher Cycle Time: 1%
1676250.00
PelistalAssault RobotWaspish Prototype420180255.00305.0011403010451504.004.0080.00360.00150.0021010.00490110100.00100.002.75106.0010925.0051109.8018.00436Missile (*)Missile (*/**)Missile (*)Missile (*)Missile (*/**)Turret, Misc, Industrial (*)Damage: 2%
Locking Time: 3%
Missile Damage: 1%
Shield Absorption: 3%
Missile Range: 2%
Missile Launcher Cycle Time: 1%
1676250.00
PelistalAssault RobotWaspish Mk2420180250.00300.0011403010451504.004.0080.00360.00150.0021012.50690100100.00100.002.75107.5013110.0051109.8018.00546Missile (*)Missile (*/**)Missile (*)Missile (*)Missile (*/**)Turret, Misc, Industrial (*)Damage: 3%
Locking Time: 3%
Missile Damage: 1%
Shield Absorption: 3%
Missile Range: 2%
Missile Launcher Cycle Time: 1%
PelistalMedium MechIctus2800480450.00950.0013003010451507.007.00105.00375.00200.0030012.50790100100.00100.0010.00107.5014850.004597.2016.00335Misc (*/**)Misc (*/**)Missile (*/**)Missile (*/**)Missile, Misc (**)Accumulator Recharge Time: 3%
Energy Drainer Optimal Range: 3%
Energy Neutralizer Optimal Range: 3%
Neutralizer Energy Amount: 3%
Signal Masking: +2
Missile Launcher Cycle Time: 1%
PelistalMedium MechIctus Prototype2800480460.00960.0013003010451507.007.00105.00375.00200.0030010.00790110100.00100.0010.00107.5014850.004597.2016.00335Misc (*/**)Misc (*/**)Missile (*/**)Missile (*/**)Missile, Misc (**)Accumulator Recharge Time: 3%
Energy Drainer Optimal Range: 3%
Energy Neutralizer Optimal Range: 3%
Neutralizer Energy Amount: 3%
Signal Masking: +2
Missile Launcher Cycle Time: 1%
PelistalMedium MechIctus Mk22800480450.00950.0013003010451507.007.00105.00375.00200.0030012.50990100100.00100.0010.00109.3517820.004597.2016.00445Misc (*/**)Misc (*/**)Missile (*/**)Missile (*/**)Missile, Misc (**)Accumulator Recharge Time: 3%
Energy Drainer Optimal Range: 5%
Energy Neutralizer Optimal Range: 5%
Neutralizer Energy Amount: 3%
Signal Masking: +2
Missile Launcher Cycle Time: 1%
PelistalMedium MechTyrannos2000420300.00900.0028253010451508.006.0090.00335.00300.0029012.50590120120.0080.008.00109.0024550.004593.6019.00436Missile (*/**)Missile (*/**)Missile (*/**)Missile (*/**)Turret, Misc, Industrial (*/**)Turret, Misc, Industrial (*/**)Accumulator Recharge Time: 3%
Damage: 2%
Locking Time: 3%
Missile Damage: 1%
Demobilizer Resistance: 2%
Missile Launcher Cycle Time: 1%
PelistalMedium MechTyrannos Prototype2000420310.00910.0028253010451508.006.0090.00335.00300.0029010.00590130120.0080.008.00109.0024550.004593.6019.00436Missile (*/**)Missile (*/**)Missile (*/**)Missile (*/**)Turret, Misc, Industrial (*/**)Turret, Misc, Industrial (*/**)Accumulator Recharge Time: 3%
Damage: 2%
Locking Time: 3%
Missile Damage: 1%
Demobilizer Resistance: 2%
Missile Launcher Cycle Time: 1%
PelistalMedium MechTyrannos Mk22000420300.00900.0028253010451508.006.0090.00335.00300.0029012.50790120120.0080.008.001011.2529460.004593.6019.00546Missile (*/**)Missile (*/**)Missile (*/**)Missile (*/**)Turret, Misc, Industrial (*/**)Turret, Misc, Industrial (*/**)Accumulator Recharge Time: 3%
Damage: 2%
Locking Time: 3%
Missile Damage: 1%
Demobilizer Resistance: 2%
Accumulator Capacity: 1%
Missile Launcher Cycle Time: 1%
PelistalHeavy MechGrapho3250720380.001025.00382530104515010.006.0090.00405.00300.0034012.506908580.0080.007.001012.0029150.004588.2022.50547Missile (*/**)Missile (*/**)Missile, Misc, Industrial (*/**)Missile, Misc, Industrial (*/**)Missile, Misc (*/**)Missile, Misc (*/**)Misc (*/**)Damage: 2%
Locking Time: 3%
Medium Missile Damage: 1%
Shield Absorption: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Missile Launcher Cycle Time: 1%
PelistalHeavy MechGrapho Prototype3250720390.001035.00382530104515010.006.0090.00405.00300.0034010.006909580.0080.007.001012.0029150.004588.2022.50547Missile (*/**)Missile (*/**)Missile, Misc, Industrial (*/**)Missile, Misc, Industrial (*/**)Missile, Misc (*/**)Missile, Misc (*/**)Misc (*/**)Damage: 2%
Locking Time: 3%
Medium Missile Damage: 1%
Shield Absorption: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Missile Launcher Cycle Time: 1%
PelistalHeavy MechGrapho Mk23250720380.001025.00382530104515010.006.0090.00405.00300.0034012.508908580.0080.007.001015.0034980.004588.2022.50657Missile (*/**)Missile (*/**)Missile, Misc, Industrial (*/**)Missile, Misc, Industrial (*/**)Missile, Misc (*/**)Missile, Misc (*/**)Misc (*/**)Damage: 3%
Locking Time: 3%
Medium Missile Damage: 1%
Shield Absorption: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Missile Launcher Cycle Time: 1%
PelistalHeavy MechPraetorian Grapho3250720410.001125.00382530104515010.006.0090.00405.00300.0039012.5089085120.00120.006.001015.0034980.004588.2022.50657Missile (*/**)Missile (*/**)Missile, Misc, Industrial (*/**)Missile, Misc, Industrial (*/**)Missile, Misc (*/**)Missile, Misc (*/**)Misc (*/**)Damage: 3%
Locking Time: 3%
Medium Missile Damage: 1%
Shield Absorption: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Demobilizer Resistance: 2%
Explosion Size: 2%
Missile Launcher Cycle Time: 1%
Optimal Range: 2%
NuimqolLight RobotCameleon325120260.00160.006253045150102.755.00100.00350.00100.0030012.5049010070.00115.004.00103.004950.0056127.8010.00423Turret, Misc, Industrial (*)Turret, Misc, Industrial (*)Misc (*/**)Armor Repair Amount: 3%
Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
EW Strength: 3%
Sensor Suppressor Accumulator Usage: 3%
Signal Masking: +2
Magnetic Weapon Cycle Time: 1%
NuimqolLight RobotCameleon Prototype325120265.00165.006253045150102.755.00100.00350.00100.0030010.0049011070.00115.004.00103.004950.0056127.8010.00423Turret, Misc, Industrial (*)Turret, Misc, Industrial (*)Misc (*/**)Armor Repair Amount: 3%
Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
EW Strength: 3%
Sensor Suppressor Accumulator Usage: 3%
Signal Masking: +2
Magnetic Weapon Cycle Time: 1%
NuimqolLight RobotCameleon Mk2325120260.00160.006253045150102.755.00100.00350.00100.0030012.5069010070.00115.004.00103.755940.0056127.8010.00533Turret, Misc, Industrial (*)Turret, Misc, Industrial (*)Misc (*/**)Armor Repair Amount: 3%
Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
EW Strength: 3%
Sensor Suppressor Accumulator Usage: 3%
Signal Masking: +3
Magnetic Weapon Cycle Time: 1%
NuimqolLight RobotYagel250120155.00150.007003045150103.004.0080.00280.00150.0015012.50390120120.001003.00103.756537.5056120.6012.00234Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Damage: 2%
Small Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Signal Detection: +2
Magnetic Weapon Cycle Time: 1%
531750.00
NuimqolLight RobotYagel Prototype250120160.00155.007003045150103.004.0080.00280.00150.0015010.00390130120.001003.00103.756537.5056120.6012.00234Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Damage: 2%
Small Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Signal Detection: +2
Magnetic Weapon Cycle Time: 1%
531750.00
NuimqolLight RobotYagel Mk2250120155.00150.007003045150103.004.0080.00280.00150.0015012.50590120120.001003.00104.707845.0056120.6012.00344Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Missile, Misc, Industrial (*/**)Armor Repair Amount: 3%
Damage: 2%
Small Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Signal Detection: +2
Accumulator Capacity: 1%
Magnetic Weapon Cycle Time: 1%
NuimqolAssault RobotArbalest480180250.00315.0010253045150104.004.0080.00360.00150.0020012.50490100100.00100.002.75106.009600.0051117.0014.00346Turret (*)Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Misc, Industrial (*/**)Missile (*)Damage: 2%
Demobilizer Resistance: 3%
Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Magnetic Weapon Optimal Range: 2%
Magnetic Weapon Cycle Time: 1%
1676250.00
NuimqolAssault RobotArbalest Prototype480180255.00320.0010253045150104.004.0080.00360.00150.0020010.00490110100.00100.002.75106.009600.0051117.0014.00346Turret (*)Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Misc, Industrial (*/**)Missile (*)Damage: 2%
Demobilizer Resistance: 3%
Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Magnetic Weapon Optimal Range: 2%
Magnetic Weapon Cycle Time: 1%
1676250.00
NuimqolAssault RobotArbalest Mk2480180250.00315.0010253045150104.004.0080.00360.00150.0020012.50690100100.00100.002.75107.5011520.0051117.0014.00456Turret (*)Turret, Misc (*)Turret, Misc, Industrial (*/**)Turret, Misc (*)Turret, Misc, Industrial (*/**)Missile (*)Damage: 3%
Demobilizer Resistance: 3%
Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Magnetic Weapon Optimal Range: 2%
Magnetic Weapon Cycle Time: 1%
NuimqolMedium MechKain2300420300.00900.0026003045150108.006.0090.00335.00300.0027512.50590120120.0080.008.00109.0022000.0045100.8019.00346Turret, Misc, Industrial (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret, Misc (*/**)Missile (*/**)Missile (*/**)Armor Repair Amount: 3%
Damage: 2%
Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Demobilizer Resistance: 2%
Magnetic Weapon Cycle Time: 1%
NuimqolMedium MechKain Prototype2300420310.00910.0026003045150108.006.0090.00335.00300.0027510.00590130120.0080.008.00109.0022000.0045100.8019.00346Turret, Misc, Industrial (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret, Misc (*/**)Missile (*/**)Missile (*/**)Armor Repair Amount: 3%
Damage: 2%
Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Demobilizer Resistance: 2%
Magnetic Weapon Cycle Time: 1%
NuimqolMedium MechKain Mk22300420300.00900.0026003045150108.006.0090.00335.00300.0027512.50790120120.0080.008.001011.2526400.0045100.8019.00456Turret, Misc, Industrial (*/**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret, Misc (*/**)Missile (*/**)Missile (*/**)Armor Repair Amount: 3%
Damage: 2%
Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Demobilizer Resistance: 2%
Accumulator Capacity: 1%
Magnetic Weapon Cycle Time: 1%
NuimqolMedium MechVagabond2400360450.00600.0012503045150107.007.00105.00375.00200.0035012.50790125100.00100.0010.00107.5015350.004597.2016.00533Turret, Misc (*/**)Turret, Misc (*/**)Turret (*/**)Armor Repair Amount: 3%
Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
EW Strength: 3%
Sensor Suppressor Accumulator Usage: 3%
Signal Masking: +2
Magnetic Weapon Cycle Time: 1%
NuimqolMedium MechVagabond Prototype2400360460.00610.0012503045150107.007.00105.00375.00200.0035010.00790135100.00100.0010.00107.5015350.004597.2016.00533Turret, Misc (*/**)Turret, Misc (*/**)Turret (*/**)Armor Repair Amount: 3%
Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
EW Strength: 3%
Sensor Suppressor Accumulator Usage: 3%
Signal Masking: +2
Magnetic Weapon Cycle Time: 1%
NuimqolMedium MechVagabond Mk22400360450.00600.0012503045150107.007.00105.00375.00200.0035012.50990125100.00100.0010.00109.3518420.004597.2016.00643Turret, Misc (*/**)Turret, Misc (*/**)Turret (*/**)Armor Repair Amount: 3%
Demobilizer Accumulator Usage: 3%
ECM Accumulator Usage: 3%
EW Strength: 3%
Sensor Suppressor Accumulator Usage: 3%
Signal Masking: +2
EW Module Optimal Range: 2%
Magnetic Weapon Cycle Time: 1%
NuimqolHeavy MechMesmer4125720365.001075.00357530451501010.006.0090.00405.00300.0033012.506908580.0080.007.001012.0028050.004593.6022.50457Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Misc (*/**)Armor Repair Amount: 3%
Damage: 2%
Medium Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Magnetic Weapon Cycle Time: 1%
NuimqolHeavy MechMesmer Prototype4125720375.001085.00357530451501010.006.0090.00405.00300.0033010.006909580.0080.007.001012.0028050.004593.6022.50457Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Misc (*/**)Armor Repair Amount: 3%
Damage: 2%
Medium Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Magnetic Weapon Cycle Time: 1%
NuimqolHeavy MechMesmer Mk24125720365.001075.00357530451501010.006.0090.00405.00300.0033012.508908580.0080.007.001015.0033660.004593.6022.50567Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Misc (*/**)Armor Repair Amount: 3%
Damage: 3%
Medium Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Magnetic Weapon Cycle Time: 1%
NuimqolHeavy MechVanguard Mesmer4125720395.001175.00357530451501010.006.0090.00405.00300.0038012.5089085120.00120.006.001015.0033660.004593.6022.50567Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Turret, Misc, Industrial (*/**)Turret (*\**)Turret, Misc (*/**)Misc (*/**)Armor Repair Amount: 3%
Damage: 3%
Medium Magnetic Weapon Damage: 1%
Turret Falloff: 3%
Chem Resistance: +2
Kinetic Resistance: +2
Seismic Resistance: +2
Thermal Resistance: +2
Demobilizer Resistance: 2%
Hit Dispersion: 2%
Magnetic Weapon Cycle Time: 1%
Optimal Range: 2%
Service RobotArkhe22512530.00125.00625304545453.002.001.002.00100.0012012.502908580.0080.003.00103.753950.0056109.8012.00122Turret, Misc, Industrial (*)Turret, Missile, Misc, Industrial (*)Armor Repair Amount: 2%
Hit Dispersion: 2%
Light Firearms Damage: 2%
Service RobotArkhe Mk2235120115.00125.00675304545453.002.001.002.00100.0012012.5029011080.0080.003.00104.704450.0056109.8012.00122Turret, Missile, Misc, Industrial (*)Turret, Missile, Misc, Industrial (*)Armor Repair Amount: 3%
Damage: 3%
Optimal Range: 3%

Dark Souls Review (PC)

The game is not hard, just tedious due to an atrocious camera. Dark Souls is an interesting action RPG that has received a lot of mixed reviews. The game seems to be very polarizing in that you will either love it or hate it. The reason for both camps are varied, but now that I have played the game, I can say with certainty that skill and patience are not factors for those who hate it. Rather, it is boredom and frustration with one of the worst cameras and controls ever devised for a twitch based hack-and-slash game in all of video gaming history. But I do want to add that despite having horrible gameplay controls, there is a good game underneath, and I will start by discussing what I liked about the game. Weapons I really enjoyed the variety of weapons and their differing applications. Weapons in this game feel very different from one another based on their size and weight. Granted, this is nothing new, but realism is more emphasized in this game than in other action RPGs such as Skyrim or Zelda. This leads to the opportunity of making combat more strategic, and the game does exactly that and does it very well. Enemies This is an extension to the above point about weapons, but this applies to enemies. The enemies in this game are well designed with multiple attack animations, each requiring differing strategies to defeat. Not all enemies are interesting and some are just plain boring or cheap due to where they are placed and their suicidal nature, but for the most part, the enemies in this game are well designed. The bosses tend to be larger than life and make for a fun fight, even if some are incredibly cheap or able to kill you in one or two hits, thus requiring you to run all the way back to them to try again, which is sometimes harder than fighting the actual boss. Unfortunately, that is where the good ends. Now lets put some myths to rest: this game is not hard on purpose. It is hard due to laziness (or stupidity) due to a horrible camera and/or controls. This is a game that would have shined on the PC with a keyboard and mouse, giving it better precision and more buttons in easier to use positions, but the game was made for the consoles instead and was ported pathetically for the PC. The hard part of the game is the camera and controls. I repeat, the game itself is not hard if it were not for the horrible camera in conjunction with twitch style gameplay. If the controls and camera were like modern games, then this game would be a cakewalk, and it actually becomes a cakewalk once you memorize the areas in the game. Nine out of ten deaths in this game during your first play-through, assuming you don't use guides, are caused by the weaknesses in the camera and controls. This is a twitch style game in which you die fairly quickly in 2-4 hits (sometimes less). There are two combat modes: lock-on target mode and free-look mode. In lock-on target mode, you can lose sight of other enemies; and when not using lock-on mode, you can control the camera freely. The problem with free-look mode, however, is that it is not static and still moves when the character turns, thus you have to continuously adjust the camera as you move. This becomes a huge problem in tight spaces, near walls, and during fast motion when the camera ends up in a position that either obstructs your view, or worse, spins you into an angle that causes your attack to miss, opening you up to counter attack. This is why the game is hard. If it were not for the camera, then the difficulty drops 10 fold. For the last time, the reason the game is hard is due to horrible camera and control design, a design that was assumed dead ages ago during the PS1 and N64 era. The only games that still utilize this type of camera are non-twitch style games like turn-based RPGs or strategy games. Note that another game that had a similarly horrible camera - Neverwinter Nights 2 - was essentially crucified for its camera, and it was not even a twitch game. How this game came out unscathed can only be explained with religious apologists. If Demon's Souls were not a PlayStation 3 exclusive, Dark Souls would have never been made because Demon's Souls would have reviewed very poorly. Moving on to the details.

Gameplay While playing this game, I realized quickly that the entire point to the gameplay is to memorize the areas and enemy attacks in the game. The story is secondary and there is really no character building. The game is based entirely on trial and error, and in this case, the errors are frequently punished with death. When I started the game, I died several times to the 1st demon in the starting island because it took a while to figure out what I had to do. Initially, I thought that I actually had to fight him with my broken sword and shield, and I actually managed to almost kill him with just those. It turns out that you are not supposed to kill the demon yet, but rather run away from him, collect some gear elsewhere, then kill him later. Now regarding this experience, many reviewers seem to believe that this "no hand holding" game design is refreshing and new. I would like to remind these "youngsters" that games were like this a long time ago and there is a reason why we moved away from it. My fight with the 1st demon is a perfect example. The fight was boring, and I didn't know what else to do and whether or not I was even playing the game correctly. I did not notice the open door in the side of the room till about 6 or 7 deaths. If I was not reviewing this game, I probably would have stopped out of boredom and forgotten about the game, or possibly even returned it due to the PC control problems it has. This is unfortunate because the game has some good points, but many might not even give it a chance if they get bored within the 1st hour of play. Some in-game story context would help, especially in a game with a horrible camera and a new player who doesn't know any better. As you continue with the game, you eventually leave the starter island and end up near the top of a destroyed structure. There was an NPC there, but he only had one topic and tells you that you have to ring a couple of bells. From there you are given a sandbox to explore, albeit a very boring one since the only thing you do in the game is repeat the same areas over and over again. As far as I know, there are no puzzles or any other types of gameplay activities aside from fighting. In many ways, the game plays like an action RPG like Diablo or Sacred, although with less loot (not that I care for the overabundance of loot). As I continued my game, I beat many bosses and had many cheap deaths, most of them due to boredom and wanting to get through the game more quickly. I stopped playing after defeating the golem up on top of Sen's Tower. I intend to finish the game eventually, but honestly, I only enjoy the boss battles and I hate the rest of the game, so I have not had the motivation to play.
General Game Problems I am not going to apologize for the makers of the game regarding its many problems. Let's start from the top. I received the game on disk and proceeded to install. There were no problems with installation and I went ahead and started a new game. I noticed instantly that the character creation graphics looked atrocious; so much so that in conjunction with the character icon on the creation screen, I thought I was playing Planescape: Torment which was made in the 90s. Anyway, I continued to make my character (a pyromancer) and the game opened with a short introductory animation. When I got control I noticed that the game still looked horrendous with low quality, flat, and blurry textures, though the frame-rate seemed acceptable. I went online and discovered that despite having a setting in the game for 1080p (1920x1080), the game actually runs at XGA resolution (1024x768) no matter what resolution you select in the game menu. Now, I have said in the past that I am not a graphics aficionado, but I draw the line at "modern looking." Basically, all I expect is modern resolutions and something that looks less than a decade old. This game looks like a Windows 95 game which is unacceptable, even by my low graphics standards. The workaround for this problem is available thanks to a modder who released a fix (DSFix). This fix has become a shameful (to the developers) requirement to play this game on the PC. After I installed DSFix, I noticed a huge improvement to the textures, making this game look good. I generally never give games a reduction due to graphics, but in this case I have to make an exception due to releasing the game without properly implemented resolutions. This is akin to releasing a broken game, but since the game is still fully playable despite the low resolution problem, I will only knock it down 1 point rather than a full 9 points for having a broken game. The next problem involves the controls. I won't harp on this issue too much because it has been covered to death by almost everyone that has reviewed this game on the PC, so I will just echo the sentiment and state that the developer did not put a lot of work into porting this game. In fact, they should have never ported it based on the two problems we have covered so far. The keyboard and mouse controls are incredibly unintuitive and they require the player to re-program themselves if they want to play this game. Certainly, re-programming oneself is doable, however some commands are plain asinine. For instance, the camera is not bound to the mouse! If you want to move the camera, you have to use the keys. This means that you either need to not use the mouse or not use the movement keys at the same time - and no, you cannot re-bind the camera to your mouse. To kick, you have to press h+w at the same time - yes, that's despite having 50 other unused keys on my keyboard - and no, you cannot lead into a kick by pressing left and then attack, you have to do it at the same time or it will just do a normal attack instead of a kick... not good. Can you still play the game? Sure, but it's not using the strengths of the keyboard and mouse. There are ways you can remap things using 3rd party software (except the camera to the mouse), but for now let's just call the controls sufficient to play but poorly incorporated. For some folks, this game might be completely unplayable with mouse and keyboard. Minus 1 to gameplay for having very bad PC controls and no way to remap them in-game. Luckily, you can always plug in your controller and play the game like you are on a console. I found the game much easier to play with a controller even though I could have probably gotten used to the keyboard and mouse controls. The fact is that I already had the controller plugged into my PC and ready to go, so I figured what the heck? The problem with a controller, however, is that they are limited in turning speed, and no controller will ever have the speed or accuracy of a mouse. Most PC gamers will not like the trade-off because it degrades gameplay in twitch style games. Now let's talk about something that is not fixable: the camera. The camera in this game is the second worst I have had the displeasure of dealing with in all of my 30+ years of gaming. It is only 1 position below the deplorable camera of the 1st Devil May Cry on the PS2 which utilized similar camera logic. Due to the fact that this is a 3D action game, the camera is paramount in importance because when you are fighting, you need to have a good angle at what you are fighting against. The hardest part of this game is fighting the camera, not fighting the enemies, but I already covered this in the paragraphs above. Unfortunately, it is somewhat difficult to nearly impossible to avoid this problem in-game unless you memorize every area in the game and know exactly where you should stand in all areas (which you do indeed learn in time). This, however, does not help the new player, nor any player, who does not plan to spend dozens of hours learning the nuances of this game. This really is my biggest complaint about the game because it really does break what might be considered a good combat system, and it greatly reduces immersion. At no time did I ever get sucked into this game because I was always more worried about camera angles and avoiding being blind or rolling over a ledge than I was about the enemies who were sometimes dumb as doorknobs. If the game didn't have an auto-rotating camera, then almost every fight in this game would be trivial because you will never get turned around, blinded, stun-locked, or put in tight or funny positions during combat. The only reason I scored this game slightly higher than Devil May Cry is because they actually give you two camera modes unlike Devil May Cry which only had one automatic collision detection mode. Dark Souls uses collision detection mode by default, but you can turn that mode off which makes the camera more manageable, but it still rotates automatically with the rotation of your character, thus it is still an obstacle during gameplay. Minus 3 points from the gameplay category because it really is very bad design and significantly effects gameplay.

Characters and Story These don't really exist in Dark Souls. You wake up in the beginning and are told to do a few things around the world. Later you're presented with a choice of who to side with in the end. There aren't really any interesting characters, game changing choices, or any motivation to push the game along aside from fighting. Even the world itself is kind of static and not all very interesting. It reminded me a lot of Karnov or Rygar on the NES in many ways. Unfortunately, this is supposed to be a modern RPG or an action-adventure, and that means that story is important, or at least, it would have helped the game significantly. Minus 3 points for lack of story, boring, static environments, and lack of characterization. Innovation None. Although I loved some aspects of the game, none of them are really revolutionary or innovative. Certainly the camera is the epitome of regression, but I already penalized that heavily elsewhere. That said, I will give it one point for the effort put into creating good animation sets and interesting fighting gameplay. Again, none of what was done is "new", but the effort alone is worthy of note. In summary, I feel like this game has some good things going for it, but the comparison made between this and Skyrim (for GOTY 2011) are completely asinine in terms of the amount of time and effort that went into each game, respectively. Skyrim is a full game with many aspects and dimensions, while Dark Souls gets boring and has no outlets to hold my interest. It's only fun for so long and then there is nothing to do. That said, I am convinced that Dark Souls offers a great combat system, but it is impaired by poor camera and control design, lack of content, boring, unchanging environments, and repetitive gameplay. I would definitely look into Dark Souls 2 to see if they improved on the controls and camera; and if they did I just might give it a shot because I believe that there can be a great game under the hood of this franchise. Due to the potential in the series, I gave it a bonus 3 points as "Reviewer Slant."
Scoring Scale: Reviews are scored based on a starting score of 5 (in every category) and adjusted based on game elements during gameplay. A game scoring 5 is thus considered average. Scoring is based on performance and comparison of elements with other games released in the same generation.
10 - Best game of the generation in every category as well as being original and innovative 9 - Best game of the generation in every category but unoriginal or not innovative 8 - Excellent (very few issues) 7 - Very good 6 - Above Average 5 - Average 4 - Below Average 3 - Very Bad 2 - Atrocious 1 - Game is broken or has major bugs.
Gameplay: 2/10 World Design: 5/10 Characters/Story: 2/10 Reviewer Slant: "Has Potential" +3 Innovation: No Total: 12/30

Overall 4/10

Mark’s E3 Impressions – Microsoft Conference

 

Overall I give Microsoft a C+ on their presentation. There was not much new content nor unexpected announcements in their show, but they did manage to get me mildly interested in two games that I had not really thought about much in the past with Crackdown and Sunset Overdrive. Granted, we had already heard of Sunset Overdrive, but I frankly did not really watch enough of it before, so this was a good addition to the show. The other games we already knew about, and although I want them, they did not add anything to the Microsoft conference since they were already well known.

Microsoft opened their show showing off the latest Call of Duty. Although I am not a Call of Duty fan, I did find the presentation interesting with its Sci-Fi elements. The game seems to take place in a metropolitan area, and the soldiers were sporting some interesting equipment including boosters that allow them to slow their falls from atop of buildings, or leap upwards 15 feet onto objects or platforms. They were also strong enough to rip doors off cars and use the doors as shields against swarms of flying, mechanized doodads. Although this game looks great, I must question Microsoft for opening with a cross-platform game that will sell even without their support. For the most part, this does not help them specifically and it does not give us anything new to be excited about. It’s almost as if Microsoft if being blackmailed into showing this Activision game out of threat of losing exclusive content and Activision support.

 forza horizon 2

 

The next announcement was actually better for me being a big Forza fan. The Forza team announced the completion of the Nurburgring track. The track is already available and has been released at no cost to current Forza 5 owners. They continued to tell us a little about Forza Horizon 2. I have not played the first Horizon but I do generally prefer the simulation aspects of normal Forza. They did hint something about Drivatars during the Horizon 2 announcement in that they would be available in the game on release. This makes me think that they might be using the Drivatars from Forza 5 in Horizon which is an interesting idea for cross-game functionality.

The next game is Evolve which is a monster hunting game that we already knew about previously. This game has co-op with 4 people fighting the monster plus 1 more player who can play as the monster. We did not know about playing as a monster and I thought that this would be a lot of fun, especially for those who love to troll and grieve people, assuming the monsters are not weak. The game looks great and should be a lot of fun for those who like boss battle type games with the option of co-op and playing as the boss.

Next we saw some Assassin’s Creed: Unity. The game itself does not look any different than any other Assassin’s Creed, but with the addition of co-op online game play. I expect this game to be as good as others in the series with the added perk of playing with friends.

 

Sunset Overdrive

 

Possibly the most interesting game covered during the conference was Sunset Overdrive, a Microsoft published exclusive. The more I see of this game, the more interested I become. The game is basically a slapstick zombie action-shooter with outrageous controls and guns. You can slide across power lines, bounce off awnings, and pull bazookas out of your backside in midair. If they can perfect the controls to this game then it will have great potential. It’s almost like a mix of Sonic and Borderlands… can’t go wrong with that.

The following two announcements were uninteresting. They covered some silly DLC for Dead Rising 3 which included walking tofu and hadokens. It was not very interesting. Next was an announcement that Dance Central for Xbox One was on its way without showing us any footage. I am actually looking forward to Dance Central because my wife likes those games and they really are good exercise… yes it’s scary, but I have danced to them myself.

Fable Legends was covered with emphasis, yet again, on multiplayer functionality. This time you play with friends and a dungeon master who can control the enemies, design traps, and create environments. I think that multiplayer Fable might be interesting if you can play independently, like in different areas of the world at the same time. This would require a persistent world type save scheme which I doubt will be available here, but I can always hope. The addition of the dungeon master is interesting, however I don’t think there will be very many people who will want to be DM’s most of the time; unless there is a way to save DM made content and make it playable by others via download (like Neverwinter Nights), then I think that this functionality is wasted. Otherwise, I just hope that they did not skimp on the single-player aspects to the game because I think that the majority of gamers will be playing this one solo.

Project Spark is just a modern game making engine. It looks very good in the trailer, but it’s very hard to judge these types of game kits without knowing the fine details. As a game developer, I would not recommend these types of kits unless they are greatly optimized and easy to use for the laymen. Otherwise, you are better off with a real engine like UDK, Unity, or others.

 

HaloMCC

 

The next big announcement is Halo: The Master Chief Collection is due out on November 11. Most of the information is not new and/or was predictable, such as including all the previous 4 Halo games into one package, and including a remastered edition of Halo 2 along with the already available remastered Halo 1. The big addition, however, is the inclusion of beta keys for the Halo 5: Guardians beta due this December. This will make for a nice gift for any Halo enthusiast, and a good pickup for any shooter fan who has not played Halo before.

We then had a short 3 or 4 minute indie game medley showing off a bunch of games being developed by small studios. This led into the next big game in Tomb Raider: Rise of the Tomb Raider. This game appears to continue where the previous game left off, with Lara dealing with her new found violent side. The previous game was very good and I expect this to be the same, though I am not a big fan of physiologically challenged characters. Then again, I just might be a robot.

 

Witcher 3

 

The Witcher 3: Wild Hunt was covered during the conference, and although I love the Witcher games and look forward to this one, I really don’t understand why a cross-platform game is being featured at the Microsoft conference. We will see plenty of coverage on The Witcher on the show floor and Microsoft really should focus on exclusives and in-house stuff during E3. Regarding the game itself, The Witcher 3 looks fantastic, and they did show some in-game play with Geralt hunting a griffon. They re-emphasized that this Witcher is more open-world than the last 2, which is a big plus for me. They indicated that the game will be out in February 2015, so it will be a while before we can enjoy this game.

The next major feature is an old game that is getting a remake – Phantom Dust. This is a Microsoft exclusive made by the same folks who created Panzer Dragoon on the Saturn, and they didn’t really show much more than a trailer in the conference. The old Xbox game was an action-strategy game and the trailer seems to indicate that this will be similar. I did not play the old game so I cannot say much more on this one.

Tom Clancy’s The Division MMO was the next game shown, and I honestly thought that it looked boring in the game play video. From the game play, it looks like any other team-based shooter, however I will point out that this is supposed to have RPG elements which were not displayed in this conference. Perhaps the RPG elements will add some sophistication to the online world because it will otherwise just be a plain old shooter. The Tom Clancy series of shooters are extremely good, so I would give them the benefit of the doubt.

The last two games are also Microsoft exclusives. Scalebound looks like an action hack-and-slash adventure made by Platinum Games. They really didn’t show much except for a pre-rendered video, so I cannot say much aside from the fact that the hero is using medieval weapons while sporting a headset and music player. This is the same developer that gave us Bayonetta which was also a very well made game, so I expect that this will be at least as good.

Crackdown looks fantastic and was probably the sleeper hit of the day. It was the last game featured in the presentation and showed off the cool, neon-filled, artistic impression of the game. I never played the 1st game, but after watching this presentation I was definitely interested in at least seeing some game play. During the presentation we did watch some video, but I am unsure if that was in-game play or a pre-rendered cut scene. The premise is that you are tasked to take out targets and you are free to do it any way you want. In the video, they showed the player crashing a gas truck into a building, blowing it up afterwards, and allowing the building to domino into another which had the actual, intended target. This looks very cool and I would love to see more, especially if it is a big open-world that is mostly destructible.

Retro-Review: Shin Megami Tensei: Persona 3 FES

Retro-Review: Shin Megami Tensei: Persona 3 FES

Shin Megami Tensei: Persona 3 FES

Gameplay: 6/10 World Design: 3/10 Character Design 3/10 Story 5/10

Overall 5/10


Shin Megami Tensei: Persona 3 FES is a JRPG in the traditional sense. You have a group of brain dead teens running around saving the world from evil shadows in a modern setting with oodles of fantasy, deception, and romance elements thrown in. Combat is turn-based, there is stuff to collect, and you can go on dates. Like other Persona games, to cast spells you have to shoot yourself in the head - perhaps they felt that it would make the game more edgy - it doesn't.
This game is not very good... sorry all you die hard fans, but this is not an above average RPG. It's unoriginal and it has no outstanding, or even above average, qualities. Look at the pictures on this post. You will notice that the creatures look extremely generic, one being a blatant ripoff of Ghost Rider. The other pictures are of the environments which you visit over and over (and over and over). I think I walked into that mall at least 100 times in my game. I probably sat in that school desk mashing buttons another 200 times while pinching myself to stay awake. The game is, however, playable in the same sense that Enchanted Arms was playable on the Xbox 360; but it was not enjoyable. Persona 3 has overly repetitive combat taking place in only one dungeon named Tartarus that looks essentially the same through the whole game except for texture color. The enemies are also unimaginative and repeat over and over. Combat is turn-based and is basically the same 99% of the time with no thought required to win. The few times you do need to think is because the enemies are designed to be cheap. You are never defeated because of better AI strategy. Rather, you only lose because the designers wanted an enemy (like a boss) to be very cheap, and you simply have to rinse and repeat to find a solution. This is not fun; it's just tired, old design. There are very few areas to explore outside of combat, and they are even less interesting. Without solid gameplay, a video game is nothing more than a very long 20 to 40 hour movie, but this was not a high budget, cinematic game. This means that the game depended entirely on story, but that element was even weaker than the gameplay. Further, if I want a movie, I'll spend two hours and watch one. If I want a book, I can read one. But when I get a game, I really want interactivity unlike hands-off media such as movies or books. That is not to say that I don't enjoy a crossover of media; in fact, my favorite RPG of all-time was Morrowind, and that game had very deep lore and more story than any JRPG I have ever played. I also enjoy traditional JRPGs very much including classics like Chrono Trigger, Chrono Cross, the Suikoden series, FFIV, FFV, and more recently Lost Odyssey, which is incredibly underrated. The problem isn't the cookie, it's the baker (I'll explain this reference in the last paragraph).
Here is how I would break down my play-through of Persona 3 FES:
  1. A lot of time is put into character development, but it's done very poorly and without depth. I don't like or dislike any of them, but at about hour 15, I just wanted the game to end and I got annoyed.
  2. Turn-based combat is setup similar to every JRPG since the NES. This is not good or bad on its own, but the problem is that effects, animations, and enemies are simply unimaginative, and there is little strategy for the most part.
  3. The social simulator aspect is unbearably bad, and it's forced on you whether you like it or not. Again, the concept isn't bad, and I have seen it before, but the application in Persona 3 FES is bad. Click on a door, select an action, then wait 3 seconds and the game gives you experience... now do it again over and over... this is not PS2 caliber gameplay, this is NES quality.
  4. There is creature collecting by fusing 2 or 3 of them to create something new. Problem is that creatures feel repetitive because many are just the same as others in their class. Further, there is almost no interaction at all with them outside of combat so I really didn't care about them.
  5. It has a dungeon and dungeon crawling!... But it looks the same on every level with very little enemy variation. Again, this is a game on the PS2, not the PS1. Persona 3 FES needed better level design.
And that pretty much sums up Persona 3. Remember this game is not that old relative to similar games from the early 2000s. It came out in 2007/2008 and the story is similar to Final Fantasy X which came out in 2003 and had better gameplay by far. It is not as if Final Fantasy X was great either, yet Persona 3 FES was much lower quality all-around in comparison. Graphics were not as good; game play was less interesting; character progression was equally boring; and world design was non-existent with only a few locations to explore. Like Final Fantasy X, the story devolved into a tired philosophical perspective about how humans bring about their own horrors because they have no courage and cannot see past their own nose. Of course, as one gets older and hopefully, wiser, one realizes that this philosophy is not just false, but is a product of arrogance and the need to stroke ones own ego to make oneself feel better about oneself. As for more similarity (Spoiler alert! Skip this sentence if you don't want to see it), both Final Fantasy X and P3 FES have a mentally challenged hero who saves the world from itself via sacrifice; and in both cases, I couldn't wait for the game to end. I did manage to finish this game, albeit it took me nearly 3 months because I was not enjoying myself.
It's hard to talk about a game like Persona 3 FES without defaulting back to the subject of why JRPGs lost so much popularity in the last decade. It is my opinion that JRPGs have become a lazy way to try and milk money. They have become formulaic, and it just feels like there is no love in their creation. They are just pumping them out to a recipe and every studio has their own mixture. But no matter how hard you try to reinvent your recipe, ultimately a cookie is a cookie. I am aware that you can apply this metaphor to all games, but again, it's not the genre that is bad, it's the application of the genre and lack of courage. It's almost like some creators are burned-out and they just don't care to innovate the genre anymore, which is unfortunate because the genre is still fun when done right. The problem with JRPGs seems to be that they put too much emphasis on esoteric elements (like the color of the sprinkles), and they don't spend enough time on the most important part: the gameplay (or taste of the cookie). Perhaps they are doing this because it is tried and true for marketing purposes. Add over the top gore and sell y amount of copies. Add scantly clad women and you sell x amount of copies. This is really sad if you think about it because it means that the creators have run out of ideas. But I don't believe that this is the case at all; I think there is something else going on. After all, do you stop loving warm chocolate chip cookies after eating one, two, ten, or a hundred of them? No, you will still love those chocolaty, chewey, obesity-causing sweets. I think that it's all about greed by a handful of very wealthy developers who simply wanted to milk the genre shamelessly. To save money, they found ways to make development easier and cheaper. For instance, it's much easier to write a new story - especially if it is generic in itself and only requires a new setting and new names - than it is to create all new gameplay and develop a new system. Some developers might also say that it's better to make a mediocre game, make a few bucks, and walk away with some credit, than to take a chance, be ridiculed, and possibly lose money. At some point, however, the well of opportunity will run dry if there is no innovation. This is what has happened to JRPGs. It's not that people all of a sudden hate cookies, it's just too much competition all doing the same thing, using similar formulas that are turning the genre into a bore. Persona 3 is simply another personification of the problem... no pun intended.

GT ESO Beta Stream is Live!

[plumwd_twitch_stream channel=”marc5477″]

Instead of a podcast this week, we decided to fire up some computers and play some ESO Beta. Currently Anthony and Eissa are playing and we will probably be playing all weekend till the end of the beta. When possible, we will be talking as we play to give our opinion on the game and to cover normal podcast topics.

Elder Scrolls Online Beta… Was Just OK

Bethesda has finally relaxed their NDA on Elder Scrolls Online (hereby referred to as ESO) allowing beta testers to talk about the game. The following critique of ESO is based on the impressions of the game after playing the beta which may, or may not, represent the final product. I will jump right in.
Combat ESO uses a hybrid active/automated combat system. It is not completely automated where you can simply target an enemy and automatically rotate to hit them, nor is it fully active like traditional Elder Scrolls games where you must aim specifically using your pointer. In ESO, you still need to use your cursor to aim but it has a lot of forgiveness in terms of mouse location. You only need to target in the general vicinity of the enemy for the targeting to be successful. I found that the semi-active targeting system works well but has some drawbacks when fighting more than one enemy. Sometimes, I intend to target one enemy but accidentally target the other, greatly reducing my combat efficiency. Luckily, ESO offers a second way to target using the tab button which locks you onto an enemy and allows all following active target attacks to hit that enemy specifically. As an avid PC gamer, I had no issue with this combat system, and I have seen similar schemes on console games so I don't foresee any drawbacks there either. The system is good, not revolutionary, and gets the job done. Notably, the best combat mechanics of any MMO I have played was in Age of Conan which utilizes full active targeting making combat more engaging. Combat strategy in ESO is employed via the usage of a stamina bar like the other Elder Scrolls games (and many other games). Usage of a power attack, dodge, or block will use your stamina, and when you have none you can no longer use those abilities and can only use light attacks. Magic, of course, uses Magicka as its limiting factor. All combat has an inherent graphical "cool down." There is no cool down bar, but you cannot simply mash a button and expect a swing per keystroke or button press. Each weapon type has a different, inherent animation speed. For instance, a bow or two-handed sword activates much more slowly than a less cumbersome or complex dagger. Casting spells also has an animation that determines the speed of casting. Next, there are special abilities that you can hot key using the hot bar. You can have up to five abilities active at any time to your hot bar and I do not know if there is any way to increase that limit, much to the dismay of all PC gamer's. This artificial limit is presumed to have been added to provide a cheap and easy way to balance combat (like Diablo games) be it PvE or PvP. This limitation is artificial but necessary if they intend to allow PC players and console players to play together, though I am unsure if that is their intent. I can say that it is much easier to balance bosses and fights around 5 skills rather than a wide array of abilities. Several MMO's do this already most notably Guild Wars 2 but even then they allow for a full set of skills per weapon set that changes when you swap weapons along with another set of selectable class abilities. I really did not like the hot key limitations because it makes games repetitive and boring (action RPGs are a good example of this) and devolves the in-game RPG classes into a handful of uninteresting, cookie-cutter builds. Overall, I thought that combat was fine in ESO, but I honestly think that we did not see enough of the game to make an all-encompassing judgement call. I never did battle any sort of difficult boss, nor difficult anything, to really encourage me to push the mechanics to the limit. I did enjoy fighting enemies with the hybrid targeting system, but I have to admit that weapons did not feel balanced in my time playing the game. For instance, I really love using two-handed giant swords, but the fact is that in ESO they stink. The damage done by such swords is only about 20%-25% higher than a normal one-handed weapon but it seems to swing half as slowly. Thus a single dagger (never mind dual wield) kills things much more quickly than the two-handed giant sword. Dual wield is vastly superior to a two-handed weapon in terms of damage output, and the sword+shield combo is superior in both damage and defense. I also foresee the special ability limitations (5 hot keys) as a huge hindrance but overall I would say that combat was a solid 7/10 with the understanding that it can be better with more exciting and difficult engagements or it can get worse if indeed boredom sets in at higher levels and imbalances are not addressed.
Crafting Although you are placed in the Elder Scrolls world, the game most certainly does not feel like an Elder Scrolls game. In terms of semblance to the single player games, I can site just as many similarities in almost any MMO I have ever played as I could with ESO. Obviously, ESO uses Elder Scrolls naming conventions which serve more as a misnomer since the core mechanics of how everything works is much more MMO than Elder Scrolls, which is not a bad thing on its own. For one thing, most MMOs have more interesting crafting systems than single-player games and ESO is no exception to this rule. Crafting in ESO is more interesting than in Skyrim or Oblivion, but unlike those games, it is not nearly as powerful or advantageous. This is what I mean when I say that it is more like a run-of-the-mill MMO than single player Elder Scrolls, underneath the common vocabulary. In games like Morrowind, I had definite game changing goals (true for all Elder Scrolls games btw) when it came to enchanting, alchemy, or spell making, and I had a lot of freedom to do what I wanted (more so in Morrowind than Oblivion or Skyrim). Some of my favorite crafted items were things like a set with 100% Spell Absorption, items with constant Health/Magicka regeneration, spells with both elemental damage over time and weakness at the same time, and powerful potions that let me make even better potions (cough...). Heck, even enchanting items with just plain feather (more carrying capacity) using a Petty Soul Gems was greatly helpful, as was creating more efficient spells and potions with all the ingredients you gather running around. This is not the case in ESO. In ESO, you will never be able to create such powerful gameplay changing items or spells because the options simply do not exist presumably due to game balance issues, and unfortunately, it is exactly these gameplay changing items that make crafting in Elder Scrolls so much fun. Thus crafting in ESO becomes like any other MMO, albeit better than most, but still not as good as EverQuest 2 which employed crafting as a challenging mini-game that could yield variable results based on your efforts. To craft an item in ESO you simply select the item you want, the resources to apply to the item, the "style" of the item, and an optional "perk" (this is not exactly what it was called in-game), then you click the button to automatically make the item. You can create variant qualities of the same base item by applying more resources to it. For instance, you can make an iron sword with 4 iron ingots (refined from iron ore prior) or you can use 10 iron ingots and make it much better. You can also change the look of the sword if you learn other "styles." You can also apply different perks, such as +20 health to items (not to be confused with enchantment), by learning the perk via deconstructing an item that had that perk attached prior. The number of combinations is huge, and make no mistake: it makes a difference in how powerful your character is early in the game but the changes are not so dramatic that it would change your play style as described in the paragraph prior. I am unsure of how it will play out at higher levels due to the level cap on the beta. In the 1st 17 levels, however, crafting was very helpfully, especially since availability of items was limited and drops were random. I assume as the servers age and items become more abundant, most of the crafted goods will lose their value due to ease of attainment and/or become obsolete, and I make this assumption only because it makes sense from a MMO macro-economical perspective. Nonetheless, I enjoyed gathering materials and crafting in ESO just as I have in other MMO's because I enjoy making things. Heck, my birth name literally means 'one who creates' so go figure.
Graphics Graphics are very good, possibly the best of any MMO to date, and the engine is incredibly well optimized. I ran ESO on a mid-line $500 computer with an FX6100 and a Radeon 7770, and the game ran smooth as silk on high settings. There were no hiccups, slow downs, overheating, or anything bad that I could notice. Then again, I never entered an area full of people so it remains to be seen how it will handle in a high population area. Nonetheless, the game looks and runs fantastic and I personally love the more realistic and less cartoonish artistic design, but that's just a personal preference. I should point out that you can set the graphics to ultra high which I did not try (I used the recommended settings) so the game can look even better than I experienced.
Gameplay So this is the most important part of my ESO beta preview and I want to preface it by stating that: 1) I am not grading the game on bugs since it is still in beta; 2) I did not try any PvP in this game nor do I care for PvP in general on any MMORPG. My personal opinion on MMORPG PvP is that it's inherently imbalanced due to the type of players within an MMORPG. Unlike PvP-centric games like Starcraft, League of Legends, or Call of Duty where players are expected to PvP as part of the game, MMORPGs have a huge population of PvE players who simply stink at PvP and cannot compete against organized PvP players nor players that live, breath, and sleep the specific game they PvP in. MMORPG PvP generally devolves into some form of trolling 90% of the time. Thus I simply ignore all PvP in MMOs because I don't want to waste my time. There are other games out there specific to that style of gameplay that attract competitive PvP players and I would rather play them than troll on weaklings or get trolled on by organized guilds or overpowered servers (usually due to player migration), all of which offer no competitive satisfaction at all. To me, a MMORPG is all about a huge open-world with limitless stories, lore, exploration, and the added bonus of cooperating with friends and having an in-game economy (although none have done it well yet).
First the things that I like 1 - Great graphics engine - I don't know why so many other large companies have so much trouble making efficient engines like Bethesda. I also love the art style. Two thumbs up. 2 - I generally enjoyed combat despite small grievances here and there. Sneaking around and backstabbing on my Mage with a bow was great fun. 3 - Character itemization options. My mage wears heavy armor! 4 - Good crafting system.
Despite the positives above, I give ESO average marks and here is why: 1 - Uninteresting characters up to 20 hours into the game that cannot compare to Guild Wars 2, The Old Republic, or single-player Elder Scrolls games. 2 - Very boring storytelling and progression. They need to add a lot more flair to the main story line. 3 - First couple of hours of exploration (assuming you are a new player) are dull and linear. Plenty of MMOs out there do a better job. 4 - Treasure hunts were not nearly as interesting as advertised, or maybe it was just the ones I did. 5 - 5 hot key limit is a huge thumbs down. 6 - $59 + $15 a month is probably no longer reasonable considering it doesn't bring anything new to the genre.
Early in the game, ESO is no Skyrim in terms of opening story, nor is it Morrowind in terms of open-world freedom. It is a bland in-between similar to Oblivion at the start, but even that game had a more engaging starting story and more "gripping" escape (and I say that sarcastically because Oblivion is my least favorite Elder Scrolls game). What is an RPG if not for story, character development, and lore? For an RPG, these are the main catalysts to better gameplay, not a side thought thrown in to appease the twitch gamer, and that is precisely what ESO is missing at this point in time. It's not a bad game, not by a long stretch. In fact, I would say it is probably right there under Guild Wars 2, Rift, Neverwinter, and The Old Republic as the 5th best modern MMO I have played, but the problem is that MMOs have become so generic and repetitive that even being ranked #1 does not mean very much anymore because it means that you are still 90% similar to everyone else on the list. You need to bring something special to the market to stand out, and the only exception to this rule is World of Warcraft due to its legacy and timing into the field (and due to the poor design of EQ2 at launch). For instance, Guild Wars 2 offered no subscriptions at all from launch and has surprisingly good storytelling, as well as other unexpected features like great jumping puzzles and good PvP (I lump World vs. World in here as PvP). The Old Republic offered great storytelling, fun instances, and its currently free to play. Rift is also free and has the best character development system I have seen to date. Neverwinter is free and offers a massive amount of user made content which is interesting, although the rest of the game is lacking. Everquest 2 is also free and has the best crafting system of any MMO I have ever played. Age of Conan still has the best combat system of any MMO, and is also free to play. Even EVE Online (which is a festering troll pit of people with 20 accounts each) has something unique in its economy simulation, albeit the rest of the game is very boring. What does ESO bring to the table that is unique aside from better graphics? This is a hard question to answer and even harder to bypass when you take into account that it requires a monthly fee on top of the $59 purchase. I would love to be playing ESO on release, but I definitely do not recommend paying the full price for the game plus monthly fees on top. I would wait until ESO is free to play and just play one of the many great alternative MMO's available to you. The wildcard here, however, is consoles. This is by far the best MMO to ever hit consoles and that has its own implications. If you are a console only gamer, then ESO is definitely a big two thumbs up. Get it and enjoy your first true, full-featured MMO... not that Final Fantasy Online was horrible, but it just isn't very good in comparison. Elder Scrolls Online Beta

Game Tangents’ Most Anticipated Games – Mark

In the Game Tangents Podcast - Episode 48, we discussed our most anticipated games due for release in the near future. We limited our selections to games officially announced, not games we want to see come to fruition, regardless of platform. The following is designed to give each individual G-Tan staff member the opportunity to expound a little about their most anticipated games, continuing with Mark.

Mark Jamil's 3 Most Anticipated Games


X Rebirth by Egosoft
Surprisingly, the X series remains one of the lesser known franchises out there. Certainly, more people know about it than back when I was playing X2, but it remains one of those small titles that has slipped under the radar of most video game aficionados. Most people have no idea that this intimidating game sports the best space shooter sim ever made in the video game world. I've played a lot of space shooters before, starting with StarFox on the N64, and Star Wars: Tie Fighter on the PC, as well as Eve Online (which stinks as a shooter, but is a good combat sim), Freelancer, and Homeworld. By far, the X series has done the best job at making an engaging space shooter. That does not make it perfect with its funny AI behaviors, but it is still miles better than the competitors. I expect X Rebirth to bring new enhancements to shooter aspects which, incidentally, are only 1/3 of the game. Traditionally, the X series is also 1/3 economy simulator that is more detailed and complex than most other "econosims", and it's 1/3 exploration with huge amounts of space that can hold anything from pirate bases and secret stations, to abandoned ships, hostile alien sectors, and mineral rich asteroids. I am very excited to see what Egosoft has done to improve the X series. Look for the game in November here in the USA.

Elder Scrolls Online by Bethesda
Blizzard better watch out... I don't think they were expecting competition from a serious contender like the Elder Scrolls, and they were probably buying their time to milk WoW as much as possible before making a new MMO; but with Bethesda entering the market, I would worry because, unlike other competitors, Bethesda and the Elder Scrolls series are both at the peak of their popularity, while Blizzard has really fallen off the map with people generally getting bored of their games. I am not a huge MMO gamer, though I do have a long history with them going back as far as the original Verant Everquest. I have also enjoyed time in Everquest 2, World of Warcraft, Rift, Lord of the Rings, Star Wars: The Old Republic, and most recently, Guild Wars 2, which I really like and has no subscription fees by design. I am a little turned off by monthly fees on MMOs because I find that they get boring due to mundane quests and I don't always have consistent time to dedicate to them to justify a monthly fee. My favorite game of all time is Morrowind, so as you might expect, I am looking forward to ESO.

The Witcher 3: Wild Hunt by CD Projekt RED
I enjoyed the 1st two Witcher games, but I have to admit that I do not hold them as high as many others. They are well polished games with fun stories and quests, but something was always missing and that something was exploration. Exploration in the old Witcher games was down right boring. There simply was not much to do or see aside from a handful of quests, many of which fall under the cookie cutter RPG types like fetch this or kill a few of that, which is fine for a little while, but sometimes I just want to explore new areas and see (and challenge) new things. So when they announced that The Witcher 3: Wild Hunt would be a huge open world... that was 'nuff said for me. I want to play this game.

Gam3rCon – Preview Night

 

Game Tangents is covering Gam3rCon 2013! Here’s a short highlight video of Preview Night!

 

 

 

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Before I begin to talk about Gam3rCon, I want to take a minute to reflect on some things that I sorely miss from my early years of attending Comic-Con. Things have surely changed. Back in the old days of the Comic-Con, the convention was all about comic books, anime and science fiction. It was about the authors, the artists, the characters, and the stories. We had people in purple pants playing video and board games. It was about being your nerdy self and having a place to belong and feel connected, albeit for only 4 days, away from the gimmicky kids and culture you had to deal with in middle school and high school. Today you have mosh pits of tweens screaming over television actors who have nothing to do with comics or anything related to nerdy goodness. I miss the old days… it’s as if the Comic-Con has lost its original meaning, not that it’s a bad show by any means, but it feels more like a commercial that I have to pay for than a comic book celebration. That said, when I attended Gam3rCon yesterday, I realized that all was not lost. There was a new hope for downtown San Diego.

 

663B7948Make no mistake, Gam3rCon is no Comic-Con, but it strikes a remarkable resemblance to the early days of Comic-Con; granted one is all about video games while the other is focused on comic books, but in many ways, they both began life as a nerd gathering. The two cannot be compared in terms of size or number of attendees, yet. As I entered the old downtown building on Gam3rCon Preview Night, I couldn’t help but feel a tingle in my spine and a sense of nostalgia in the air. I looked around the room and saw something I had not seen in over 10 years, people actually participating in nerdy activities and not just pretending to be nerds. They were playing games and they were fully engaged and totally absorbed in the hobby that they love. People were racing on the projectors, pvp-ing in League of Legends, and throwing Hadoukens at each other. Some didn’t comb their hair, while others slicked back what little they had left, and others wore army helmets – and it was no big deal. We had table games being played in rooms and even more doing the same at the rooftop lounge. We had people spray painting walls while others sang and played to Rock Band. I felt more at home at Gam3rCon yesterday than I had felt in Comic-Con since the late 90’s.

 

663B7947Gam3rCon currently occupies an old five story building with a flat rooftop in downtown San Diego. Each floor has a differing layout with the ground floor housing the main convention hall. In the main hall, dubbed the “Video Game Arena”, you will find rows upon rows of consoles & PC’s set up and waiting for attendee usage as well as a projector system that was playing Forza Horizon. It was basically a medium size LAN party. The Arena is also the location where various tournaments and challenges will be held throughout the convention.

 

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There were no hassles for us to use the systems in the Arena on Preview Night because there were more open stations than attendees, which was very nice. I would imagine that during normal convention days, this area would fill up fairly fast and there might be some waiting for stations.

On the third floor you will find two rooms, the Retrocade with legacy consoles such as an Atari 2600, SNES, PS2, and Dreamcast; and the Tabletop Game Lounge which has a mountain of board games that you can choose from and play. If you like tabletop games, you might also want to take a look at the Tabletop Game Lounge >> schedule <<, to see what will be played and when. These special scheduled tabletop games are usually limited to about 6 people so you might want to show up early if you want to play. On Preview Night, there were always 5-6 people in the lounge playing Dominion.

 

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The fourth floor houses a small stage for plays, skits, movies and other presentations. Some of these presentations are educational such as the Voice Over Panel, while others are presentations or contests. The schedule for the stage room is posted on the Gam3rCon’s Schedule page.

 

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Lastly, on the 5th floor is a rooftop lounge area which will be utilized for parties and other events. The mural spray painting took place here on Preview Night, but on other nights it might be used for parties. The parties do serve alcohol so children are not allowed at that time. Other things you might see up here are karaoke and comedians. Since the rooftop is outdoors, you might want to dress appropriately if it is warm or cool. Check the weather if you plan to attend something specific.

 

Game Tangents will be at Gam3rCon all 4 days. We hope to see you there.

Here’s the info for the Convention:

Gam3rCon 2013
July 18-21 2PM – 2AM

LOCATION:

10th Ave Theatre
930 10th Ave
San Diego, CA 92101

http://gam3rcon.com/