Video Game Innovations: The Bad


Where there are good innovations in the gaming world, there are, unfortunately, bad ones. We discuss the ones that just didn’t quite cut it for the gaming world, and probably saw their death very quickly after their arrival.


1. The Power Glove

The Power Glove was a product in the industry that was just as bad a controller as it was a commercial success. The Power Glove offered a way to read movements in your fingers that translated into special movements in certain games. Only 2 of those games were ever offered for this controller, and only one of those 2 was offered in Japan. This limited use contributed to its demise. Of course, the Power Glove was able to function as a regular controller for the NES, with programmable buttons that essentially function like turbo buttons do now, but this was just as much of a pain as it was to find a game that used it. The failure led to bankruptcy for developer PAX, and is now clear why this was one of the worst innovations in gaming history.


2. Prolonged Cutscenes

Prolonged cut-scenes are generally a game-killer for me. What’s even worse than a long cut-scene? A long cut-scene that is interactive. Generally, I skip most cut-scenes, or if I have the option to speed-read the story I will opt to do so and skip the cut-scene. But when someone decides to make a cut scene interactive and requires me to press a button to continue, or needs me to press a button by a certain time or else negative consequences ensue, then I’m being pulled out of the game. Why did someone decide to do this to me?


3. Current-gen Proprietary Hard drive

This is seen with the XBOX 360. What this hard drive meant was that the consumer had to buy extremely overpriced hard drives to save their games. It’s the worst when, in the middle of the generation, the consumer is required to install games onto their system. This hard drive was the reason why XBOX had a size limit on XBLA games, which restricted the development of many games up until recently with State of Decay.


4. Always-On DRM

Recently, EA came under fire with SimCity with its always-on DRM. While many people these days have internet and can support it, what about internet connectivity issues? Always-on means that you have to be connected to the internet to play a game, even in single-player mode, as seen in Diablo III. It’s understandable with multiplayer games, when you need the internet to connect with others; but what is the need when you are playing by yourself? It’s just unnecessary to demand consumers to always be connected to the internet to play a game when any internet problem could stop them from enjoying said game.


Leave a Reply